Heart Grinding Exploit? | Castlevania II: Simon’s Quest

So there I was, working on my last beer of the night while playing Caslevania II: Simon’s Quest, when all of a sudden, I noticed two things:

  1. Time doesn’t pass when you’re inside buildings.
  2. Enemies that spawn on screen will endlessly respawn once you walk past a certain point.

Armed with this knowledge, I continued grinding until I experienced yet another phenomenon unique to the NES: you cannot earn more than 256 Hearts in Simon’s Quest. I’d experienced a similar issue when first playing Legend of Zelda many years ago, where you’re limited to 255 Rupees maximum.

However, I didn’t attribute this to the NES’s processor limitations until very recently (the very day that the above video went live, to be exact)!

Thanks to DubiousGamingOnline for the tip!

I’ve also heard banter in various Facebook groups that level-ups can only occur once inside mansions, so this exploit would only work for the soul purpose of farming hearts. However, as a longtime fan of Simon’s Quest, I was always more likely to die jumping/falling/glitching into water than taking enough damage, but hey, that could just be my own shaky understanding of how gravity works!

Perhaps I’ll have to test this theory out on stream someday

Thanks for watching, and Lumpz the Clown OUT!

Did you know that I played an updated version of Simon’s Quest for Fright Fest 2016? Go to this playlist and select the second video to watch me play Simon’s Quest Revamped all the way through!

So what other updated Castlevania titles have I played? Try Castlevania Adventure ReBirth for Summer Brutality 2017!